Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11DomainShader [−][src]
#[repr(transparent)]pub struct ID3D11DomainShader(_);
Implementations
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11DomainShader
impl !Send for ID3D11DomainShader
impl !Sync for ID3D11DomainShader
impl Unpin for ID3D11DomainShader
impl UnwindSafe for ID3D11DomainShader
Blanket Implementations
type DefaultType = Option<T>
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Mutably borrows from an owned value. Read more