Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ClassLinkage [−][src]
#[repr(transparent)]pub struct ID3D11ClassLinkage(_);
Implementations
pub unsafe fn GetPrivateData(
&self,
guid: *const Guid,
pdatasize: *mut u32,
pdata: *mut c_void
) -> Result<()>
pub unsafe fn SetPrivateData(
&self,
guid: *const Guid,
datasize: u32,
pdata: *const c_void
) -> Result<()>
pub unsafe fn SetPrivateDataInterface<'a>(
&self,
guid: *const Guid,
pdata: impl IntoParam<'a, IUnknown>
) -> Result<()>
pub unsafe fn GetClassInstance<'a>(
&self,
pclassinstancename: impl IntoParam<'a, PSTR>,
instanceindex: u32
) -> Result<ID3D11ClassInstance>
pub unsafe fn CreateClassInstance<'a>(
&self,
pclasstypename: impl IntoParam<'a, PSTR>,
constantbufferoffset: u32,
constantvectoroffset: u32,
textureoffset: u32,
sampleroffset: u32
) -> Result<ID3D11ClassInstance>
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ClassLinkage
impl !Send for ID3D11ClassLinkage
impl !Sync for ID3D11ClassLinkage
impl Unpin for ID3D11ClassLinkage
impl UnwindSafe for ID3D11ClassLinkage
Blanket Implementations
type DefaultType = Option<T>
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Mutably borrows from an owned value. Read more