Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11BlendState1 [−][src]
#[repr(transparent)]pub struct ID3D11BlendState1(_);
Implementations
pub unsafe fn GetPrivateData(
&self,
guid: *const Guid,
pdatasize: *mut u32,
pdata: *mut c_void
) -> Result<()>
pub unsafe fn SetPrivateData(
&self,
guid: *const Guid,
datasize: u32,
pdata: *const c_void
) -> Result<()>
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11BlendState1
impl !Send for ID3D11BlendState1
impl !Sync for ID3D11BlendState1
impl Unpin for ID3D11BlendState1
impl UnwindSafe for ID3D11BlendState1
Blanket Implementations
type DefaultType = Option<T>
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Mutably borrows from an owned value. Read more