Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_RASTERIZER_DESC2 [−][src]
#[repr(C)]pub struct D3D11_RASTERIZER_DESC2 {
pub FillMode: D3D11_FILL_MODE,
pub CullMode: D3D11_CULL_MODE,
pub FrontCounterClockwise: BOOL,
pub DepthBias: i32,
pub DepthBiasClamp: f32,
pub SlopeScaledDepthBias: f32,
pub DepthClipEnable: BOOL,
pub ScissorEnable: BOOL,
pub MultisampleEnable: BOOL,
pub AntialiasedLineEnable: BOOL,
pub ForcedSampleCount: u32,
pub ConservativeRaster: D3D11_CONSERVATIVE_RASTERIZATION_MODE,
}
Fields
FillMode: D3D11_FILL_MODE
CullMode: D3D11_CULL_MODE
FrontCounterClockwise: BOOL
DepthBias: i32
DepthBiasClamp: f32
SlopeScaledDepthBias: f32
DepthClipEnable: BOOL
ScissorEnable: BOOL
MultisampleEnable: BOOL
AntialiasedLineEnable: BOOL
ForcedSampleCount: u32
ConservativeRaster: D3D11_CONSERVATIVE_RASTERIZATION_MODE
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_RASTERIZER_DESC2
impl Send for D3D11_RASTERIZER_DESC2
impl Sync for D3D11_RASTERIZER_DESC2
impl Unpin for D3D11_RASTERIZER_DESC2
impl UnwindSafe for D3D11_RASTERIZER_DESC2
Blanket Implementations
Mutably borrows from an owned value. Read more