Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_PIXEL_SHADER_TRACE_DESC [−][src]
#[repr(C)]pub struct D3D11_PIXEL_SHADER_TRACE_DESC {
pub Invocation: u64,
pub X: i32,
pub Y: i32,
pub SampleMask: u64,
}
Fields
Invocation: u64
X: i32
Y: i32
SampleMask: u64
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl Send for D3D11_PIXEL_SHADER_TRACE_DESC
impl Sync for D3D11_PIXEL_SHADER_TRACE_DESC
impl Unpin for D3D11_PIXEL_SHADER_TRACE_DESC
impl UnwindSafe for D3D11_PIXEL_SHADER_TRACE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more