Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_SHADER_CACHE [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_SHADER_CACHE {
pub SupportFlags: u32,
}
Fields
SupportFlags: u32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl Send for D3D11_FEATURE_DATA_SHADER_CACHE
impl Sync for D3D11_FEATURE_DATA_SHADER_CACHE
impl Unpin for D3D11_FEATURE_DATA_SHADER_CACHE
Blanket Implementations
Mutably borrows from an owned value. Read more