Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_D3D11_OPTIONS3 [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_D3D11_OPTIONS3 {
pub VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: BOOL,
}
Fields
VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: BOOL
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl Send for D3D11_FEATURE_DATA_D3D11_OPTIONS3
impl Sync for D3D11_FEATURE_DATA_D3D11_OPTIONS3
impl Unpin for D3D11_FEATURE_DATA_D3D11_OPTIONS3
Blanket Implementations
Mutably borrows from an owned value. Read more