Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_CLASS_INSTANCE_DESC [−][src]
#[repr(C)]pub struct D3D11_CLASS_INSTANCE_DESC {
pub InstanceId: u32,
pub InstanceIndex: u32,
pub TypeId: u32,
pub ConstantBuffer: u32,
pub BaseConstantBufferOffset: u32,
pub BaseTexture: u32,
pub BaseSampler: u32,
pub Created: BOOL,
}
Fields
InstanceId: u32
InstanceIndex: u32
TypeId: u32
ConstantBuffer: u32
BaseConstantBufferOffset: u32
BaseTexture: u32
BaseSampler: u32
Created: BOOL
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_CLASS_INSTANCE_DESC
impl Send for D3D11_CLASS_INSTANCE_DESC
impl Sync for D3D11_CLASS_INSTANCE_DESC
impl Unpin for D3D11_CLASS_INSTANCE_DESC
impl UnwindSafe for D3D11_CLASS_INSTANCE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more