Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::ID2D1SpriteBatch [−][src]
#[repr(transparent)]pub struct ID2D1SpriteBatch(_);
Implementations
pub unsafe fn AddSprites(
&self,
spritecount: u32,
destinationrectangles: *const D2D_RECT_F,
sourcerectangles: *const D2D_RECT_U,
colors: *const D2D1_COLOR_F,
transforms: *const Matrix3x2,
destinationrectanglesstride: u32,
sourcerectanglesstride: u32,
colorsstride: u32,
transformsstride: u32
) -> Result<()>
pub unsafe fn SetSprites(
&self,
startindex: u32,
spritecount: u32,
destinationrectangles: *const D2D_RECT_F,
sourcerectangles: *const D2D_RECT_U,
colors: *const D2D1_COLOR_F,
transforms: *const Matrix3x2,
destinationrectanglesstride: u32,
sourcerectanglesstride: u32,
colorsstride: u32,
transformsstride: u32
) -> Result<()>
pub unsafe fn GetSprites(
&self,
startindex: u32,
spritecount: u32,
destinationrectangles: *mut D2D_RECT_F,
sourcerectangles: *mut D2D_RECT_U,
colors: *mut D2D1_COLOR_F,
transforms: *mut Matrix3x2
) -> Result<()>
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID2D1SpriteBatch
impl !Send for ID2D1SpriteBatch
impl !Sync for ID2D1SpriteBatch
impl Unpin for ID2D1SpriteBatch
impl UnwindSafe for ID2D1SpriteBatch
Blanket Implementations
type DefaultType = Option<T>
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Mutably borrows from an owned value. Read more