Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES {
pub orientation: D2D1_ORIENTATION,
pub scaleX: f32,
pub scaleY: f32,
pub interpolationMode: D2D1_INTERPOLATION_MODE,
pub options: D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS,
}
Fields
orientation: D2D1_ORIENTATION
scaleX: f32
scaleY: f32
interpolationMode: D2D1_INTERPOLATION_MODE
options: D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
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