Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_ROOT_PARAMETER1_0 [−][src]
#[repr(C)] pub union D3D12_ROOT_PARAMETER1_0 { pub DescriptorTable: D3D12_ROOT_DESCRIPTOR_TABLE1, pub Constants: D3D12_ROOT_CONSTANTS, pub Descriptor: D3D12_ROOT_DESCRIPTOR1, }
Fields
DescriptorTable: D3D12_ROOT_DESCRIPTOR_TABLE1
Constants: D3D12_ROOT_CONSTANTS
Descriptor: D3D12_ROOT_DESCRIPTOR1
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_ROOT_PARAMETER1_0
impl !Send for D3D12_ROOT_PARAMETER1_0
impl !Sync for D3D12_ROOT_PARAMETER1_0
impl Unpin for D3D12_ROOT_PARAMETER1_0
impl UnwindSafe for D3D12_ROOT_PARAMETER1_0
Blanket Implementations
Mutably borrows from an owned value. Read more