Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_ROOT_DESCRIPTOR_TABLE1 [−][src]
#[repr(C)]pub struct D3D12_ROOT_DESCRIPTOR_TABLE1 { pub NumDescriptorRanges: u32, pub pDescriptorRanges: *mut D3D12_DESCRIPTOR_RANGE1, }
Fields
NumDescriptorRanges: u32
pDescriptorRanges: *mut D3D12_DESCRIPTOR_RANGE1
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D12_ROOT_DESCRIPTOR_TABLE1
impl !Sync for D3D12_ROOT_DESCRIPTOR_TABLE1
impl Unpin for D3D12_ROOT_DESCRIPTOR_TABLE1
impl UnwindSafe for D3D12_ROOT_DESCRIPTOR_TABLE1
Blanket Implementations
Mutably borrows from an owned value. Read more