Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DESCRIPTOR_RANGE1 [−][src]
#[repr(C)]pub struct D3D12_DESCRIPTOR_RANGE1 { pub RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, pub NumDescriptors: u32, pub BaseShaderRegister: u32, pub RegisterSpace: u32, pub Flags: D3D12_DESCRIPTOR_RANGE_FLAGS, pub OffsetInDescriptorsFromTableStart: u32, }
Fields
RangeType: D3D12_DESCRIPTOR_RANGE_TYPE
NumDescriptors: u32
BaseShaderRegister: u32
RegisterSpace: u32
Flags: D3D12_DESCRIPTOR_RANGE_FLAGS
OffsetInDescriptorsFromTableStart: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DESCRIPTOR_RANGE1
impl Send for D3D12_DESCRIPTOR_RANGE1
impl Sync for D3D12_DESCRIPTOR_RANGE1
impl Unpin for D3D12_DESCRIPTOR_RANGE1
impl UnwindSafe for D3D12_DESCRIPTOR_RANGE1
Blanket Implementations
Mutably borrows from an owned value. Read more