Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RESOURCE_BARRIER [−][src]
#[repr(C)]pub struct D3D12_RESOURCE_BARRIER { pub Type: D3D12_RESOURCE_BARRIER_TYPE, pub Flags: D3D12_RESOURCE_BARRIER_FLAGS, pub Anonymous: D3D12_RESOURCE_BARRIER_0, }
Fields
Type: D3D12_RESOURCE_BARRIER_TYPE
Flags: D3D12_RESOURCE_BARRIER_FLAGS
Anonymous: D3D12_RESOURCE_BARRIER_0
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RESOURCE_BARRIER
impl !Send for D3D12_RESOURCE_BARRIER
impl !Sync for D3D12_RESOURCE_BARRIER
impl Unpin for D3D12_RESOURCE_BARRIER
impl UnwindSafe for D3D12_RESOURCE_BARRIER