Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS [−][src]
#[repr(C)]pub struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS { pub Type: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE, pub Flags: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS, pub NumDescs: u32, pub DescsLayout: D3D12_ELEMENTS_LAYOUT, pub Anonymous: D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0, }
Fields
Type: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
Flags: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
NumDescs: u32
DescsLayout: D3D12_ELEMENTS_LAYOUT
Anonymous: D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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