Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0 [−][src]
#[repr(C)] pub union D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0 { pub InstanceDescs: u64, pub pGeometryDescs: *mut D3D12_RAYTRACING_GEOMETRY_DESC, pub ppGeometryDescs: *mut *mut D3D12_RAYTRACING_GEOMETRY_DESC, }
Fields
InstanceDescs: u64
pGeometryDescs: *mut D3D12_RAYTRACING_GEOMETRY_DESC
ppGeometryDescs: *mut *mut D3D12_RAYTRACING_GEOMETRY_DESC
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
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Mutably borrows from an owned value. Read more