Union mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_RENDER_TARGET_VIEW_DESC1_0 [−][src]
#[repr(C)] pub union D3D11_RENDER_TARGET_VIEW_DESC1_0 { pub Buffer: D3D11_BUFFER_RTV, pub Texture1D: D3D11_TEX1D_RTV, pub Texture1DArray: D3D11_TEX1D_ARRAY_RTV, pub Texture2D: D3D11_TEX2D_RTV1, pub Texture2DArray: D3D11_TEX2D_ARRAY_RTV1, pub Texture2DMS: D3D11_TEX2DMS_RTV, pub Texture2DMSArray: D3D11_TEX2DMS_ARRAY_RTV, pub Texture3D: D3D11_TEX3D_RTV, }
Fields
Buffer: D3D11_BUFFER_RTV
Texture1D: D3D11_TEX1D_RTV
Texture1DArray: D3D11_TEX1D_ARRAY_RTV
Texture2D: D3D11_TEX2D_RTV1
Texture2DArray: D3D11_TEX2D_ARRAY_RTV1
Texture2DMS: D3D11_TEX2DMS_RTV
Texture2DMSArray: D3D11_TEX2DMS_ARRAY_RTV
Texture3D: D3D11_TEX3D_RTV
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_RENDER_TARGET_VIEW_DESC1_0
impl Sync for D3D11_RENDER_TARGET_VIEW_DESC1_0
impl Unpin for D3D11_RENDER_TARGET_VIEW_DESC1_0
Blanket Implementations
Mutably borrows from an owned value. Read more