Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TEX2D_ARRAY_RTV1 [−][src]
#[repr(C)]pub struct D3D11_TEX2D_ARRAY_RTV1 { pub MipSlice: u32, pub FirstArraySlice: u32, pub ArraySize: u32, pub PlaneSlice: u32, }
Fields
MipSlice: u32
FirstArraySlice: u32
ArraySize: u32
PlaneSlice: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_TEX2D_ARRAY_RTV1
impl Send for D3D11_TEX2D_ARRAY_RTV1
impl Sync for D3D11_TEX2D_ARRAY_RTV1
impl Unpin for D3D11_TEX2D_ARRAY_RTV1
impl UnwindSafe for D3D11_TEX2D_ARRAY_RTV1
Blanket Implementations
Mutably borrows from an owned value. Read more