Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DRED_PAGE_FAULT_OUTPUT [−][src]
#[repr(C)]pub struct D3D12_DRED_PAGE_FAULT_OUTPUT { pub PageFaultVA: u64, pub pHeadExistingAllocationNode: *mut D3D12_DRED_ALLOCATION_NODE, pub pHeadRecentFreedAllocationNode: *mut D3D12_DRED_ALLOCATION_NODE, }
Fields
PageFaultVA: u64
pHeadExistingAllocationNode: *mut D3D12_DRED_ALLOCATION_NODE
pHeadRecentFreedAllocationNode: *mut D3D12_DRED_ALLOCATION_NODE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D12_DRED_PAGE_FAULT_OUTPUT
impl !Sync for D3D12_DRED_PAGE_FAULT_OUTPUT
impl Unpin for D3D12_DRED_PAGE_FAULT_OUTPUT
impl UnwindSafe for D3D12_DRED_PAGE_FAULT_OUTPUT
Blanket Implementations
Mutably borrows from an owned value. Read more