Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DRED_ALLOCATION_NODE [−][src]
#[repr(C)]pub struct D3D12_DRED_ALLOCATION_NODE { pub ObjectNameA: *mut u8, pub ObjectNameW: PWSTR, pub AllocationType: D3D12_DRED_ALLOCATION_TYPE, pub pNext: *mut D3D12_DRED_ALLOCATION_NODE, }
Fields
ObjectNameA: *mut u8
ObjectNameW: PWSTR
AllocationType: D3D12_DRED_ALLOCATION_TYPE
pNext: *mut D3D12_DRED_ALLOCATION_NODE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DRED_ALLOCATION_NODE
impl !Send for D3D12_DRED_ALLOCATION_NODE
impl !Sync for D3D12_DRED_ALLOCATION_NODE
impl Unpin for D3D12_DRED_ALLOCATION_NODE
impl UnwindSafe for D3D12_DRED_ALLOCATION_NODE
Blanket Implementations
Mutably borrows from an owned value. Read more