Struct mltg::d3d12::RenderTarget
source · [−]pub struct RenderTarget { /* private fields */ }
Trait Implementations
sourceimpl Clone for RenderTarget
impl Clone for RenderTarget
sourcefn clone(&self) -> RenderTarget
fn clone(&self) -> RenderTarget
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl PartialEq<RenderTarget> for RenderTarget
impl PartialEq<RenderTarget> for RenderTarget
sourcefn eq(&self, other: &RenderTarget) -> bool
fn eq(&self, other: &RenderTarget) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &RenderTarget) -> bool
fn ne(&self, other: &RenderTarget) -> bool
This method tests for !=
.
sourceimpl Target for RenderTarget
impl Target for RenderTarget
fn bitmap(&self) -> &ID2D1Bitmap1
fn size(&self) -> Size
fn physical_size(&self) -> Size<u32>
impl Eq for RenderTarget
impl Send for RenderTarget
impl StructuralEq for RenderTarget
impl StructuralPartialEq for RenderTarget
impl Sync for RenderTarget
Auto Trait Implementations
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more