pub struct TileFeature {
pub id: Option<u64>,
pub geometry: Geometry<i32>,
pub properties: Vec<PropValue>,
}Expand description
A single map feature in row form.
Fields§
§id: Option<u64>§geometry: Geometry<i32>Geometry in geo_types / Geom32 form.
properties: Vec<PropValue>One value per property column, in the same order as
TileLayer01::property_names.
Trait Implementations§
Source§impl Clone for TileFeature
impl Clone for TileFeature
Source§fn clone(&self) -> TileFeature
fn clone(&self) -> TileFeature
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TileFeature
impl Debug for TileFeature
Source§impl PartialEq for TileFeature
impl PartialEq for TileFeature
impl StructuralPartialEq for TileFeature
Auto Trait Implementations§
impl Freeze for TileFeature
impl RefUnwindSafe for TileFeature
impl Send for TileFeature
impl Sync for TileFeature
impl Unpin for TileFeature
impl UnsafeUnpin for TileFeature
impl UnwindSafe for TileFeature
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more