pub struct LayerWriter<'a> { /* private fields */ }Expand description
A layer written feature by feature, straight from borrowed values, and encoded exactly as the
same features in a TileLayer would be.
Names and string values are borrowed for 'a.
LayerWriter::reset keeps the buffers for the next layer.
A PropertyKey means nothing after LayerWriter::reset.
use mlt_core::encoder::EncoderConfig;
use mlt_core::geo_types::Coord;
use mlt_core::{GeometryType, LayerWriter, PropKind};
let mut layer = LayerWriter::new("pois", 4096)?;
let name = layer.add_property("name", PropKind::Str)?;
let mut feature = layer.feature(GeometryType::Point);
feature.id(Some(1)).points([Coord { x: 10, y: 20 }])?.property(name, "Cafe")?;
feature.finish()?;
let mlt = layer.encode(EncoderConfig::default())?;Implementations§
Source§impl<'a> LayerWriter<'a>
impl<'a> LayerWriter<'a>
pub fn new(name: &'a str, extent: u32) -> MltResult<Self>
Sourcepub fn reset(&mut self, name: &'a str, extent: u32) -> MltResult<()>
pub fn reset(&mut self, name: &'a str, extent: u32) -> MltResult<()>
Starts over as an empty layer, keeping the buffers of this one.
Sourcepub fn add_property(
&mut self,
name: &'a str,
kind: PropKind,
) -> MltResult<PropertyKey>
pub fn add_property( &mut self, name: &'a str, kind: PropKind, ) -> MltResult<PropertyKey>
Adds a property column, which the features written so far have no value in.
Sourcepub fn feature<'w>(
&'w mut self,
geometry_type: GeometryType,
) -> FeatureWriter<'w, 'a>
pub fn feature<'w>( &'w mut self, geometry_type: GeometryType, ) -> FeatureWriter<'w, 'a>
Starts a feature of geometry_type. It joins the layer when FeatureWriter::finish
succeeds, and is discarded otherwise.
pub fn feature_count(&self) -> usize
Sourcepub fn encode(&self, cfg: EncoderConfig) -> MltResult<Vec<u8>>
pub fn encode(&self, cfg: EncoderConfig) -> MltResult<Vec<u8>>
Encodes the layer as MLT, choosing every encoding as TileLayer::encode does.
Sourcepub fn write_mvt(&self, tile: MvtTileBuilder) -> MltResult<MvtTileBuilder>
pub fn write_mvt(&self, tile: MvtTileBuilder) -> MltResult<MvtTileBuilder>
Adds the layer to an MVT tile, as tile_layers_to_mvt would.
Trait Implementations§
Source§impl<'a> Clone for LayerWriter<'a>
impl<'a> Clone for LayerWriter<'a>
Auto Trait Implementations§
impl<'a> Freeze for LayerWriter<'a>
impl<'a> RefUnwindSafe for LayerWriter<'a>
impl<'a> Send for LayerWriter<'a>
impl<'a> Sync for LayerWriter<'a>
impl<'a> Unpin for LayerWriter<'a>
impl<'a> UnsafeUnpin for LayerWriter<'a>
impl<'a> UnwindSafe for LayerWriter<'a>
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