pub struct Status {
pub abstract_game_state: Option<AbstractGameState>,
pub coded_game_state: Option<String>,
pub detailed_state: Option<String>,
pub status_code: Option<String>,
pub start_time_tbd: Option<bool>,
pub abstract_game_code: Option<AbstractGameCode>,
pub reason: Option<String>,
}Fields§
§abstract_game_state: Option<AbstractGameState>§coded_game_state: Option<String>§detailed_state: Option<String>§status_code: Option<String>§start_time_tbd: Option<bool>§abstract_game_code: Option<AbstractGameCode>§reason: Option<String>Trait Implementations§
Source§impl<'de> Deserialize<'de> for Status
impl<'de> Deserialize<'de> for Status
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Status
impl RefUnwindSafe for Status
impl Send for Status
impl Sync for Status
impl Unpin for Status
impl UnsafeUnpin for Status
impl UnwindSafe for Status
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more