pub enum AbstractGameState {
Final,
Live,
Preview,
Other,
}Variants§
Trait Implementations§
Source§impl Clone for AbstractGameState
impl Clone for AbstractGameState
Source§fn clone(&self) -> AbstractGameState
fn clone(&self) -> AbstractGameState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AbstractGameState
impl Debug for AbstractGameState
Source§impl<'de> Deserialize<'de> for AbstractGameState
impl<'de> Deserialize<'de> for AbstractGameState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for AbstractGameState
impl PartialEq for AbstractGameState
Source§impl Serialize for AbstractGameState
impl Serialize for AbstractGameState
impl Copy for AbstractGameState
impl StructuralPartialEq for AbstractGameState
Auto Trait Implementations§
impl Freeze for AbstractGameState
impl RefUnwindSafe for AbstractGameState
impl Send for AbstractGameState
impl Sync for AbstractGameState
impl Unpin for AbstractGameState
impl UnsafeUnpin for AbstractGameState
impl UnwindSafe for AbstractGameState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more