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GameDateTime

Struct GameDateTime 

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pub struct GameDateTime {
    pub datetime: DateTime<Utc>,
    pub original_date: NaiveDate,
    pub official_date: NaiveDate,
    pub sky: DayNight,
    pub time: NaiveTime,
    pub ampm: DayHalf,
}
Expand description

Date & Time of the game.

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§datetime: DateTime<Utc>

The date and time of the game. Note that the time is typically rounded to the hour and the :07, :05 on the hour is for the first pitch, which is a different timestamp.

§original_date: NaiveDate

The original planned date of the game

§official_date: NaiveDate

The currently set “date” of the game.

§sky: DayNight

Day or night

§time: NaiveTime

The local 12-hour time of the game

§ampm: DayHalf

AM or PM; use DayHalf::into_24_hour_time to convert to 24-hour local time.

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impl Clone for GameDateTime

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fn clone(&self) -> GameDateTime

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameDateTime

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for GameDateTime

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for GameDateTime

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fn eq(&self, other: &GameDateTime) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for GameDateTime

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impl StructuralPartialEq for GameDateTime

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

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fn instrument(self, span: Span) -> Instrumented<Self>

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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