pub enum GameStatus {
Hydrated(HydratedGameStatus),
Identifiable(IdentifiableGameStatus),
}Variants§
Hydrated(HydratedGameStatus)
Identifiable(IdentifiableGameStatus)
Implementations§
Source§impl GameStatus
impl GameStatus
pub fn try_as_hydrated(self) -> Option<HydratedGameStatus>
pub const fn try_as_hydrated_ref(&self) -> Option<&HydratedGameStatus>
pub fn try_as_hydrated_mut(&mut self) -> Option<&mut HydratedGameStatus>
pub fn try_as_identifiable(self) -> Option<IdentifiableGameStatus>
pub const fn try_as_identifiable_ref(&self) -> Option<&IdentifiableGameStatus>
pub fn try_as_identifiable_mut(&mut self) -> Option<&mut IdentifiableGameStatus>
Trait Implementations§
Source§impl Clone for GameStatus
impl Clone for GameStatus
Source§fn clone(&self) -> GameStatus
fn clone(&self) -> GameStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameStatus
impl Debug for GameStatus
Source§impl Deref for GameStatus
impl Deref for GameStatus
Source§impl DerefMut for GameStatus
impl DerefMut for GameStatus
Source§impl<'de> Deserialize<'de> for GameStatus
impl<'de> Deserialize<'de> for GameStatus
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<HydratedGameStatus> for GameStatus
impl From<HydratedGameStatus> for GameStatus
Source§fn from(value: HydratedGameStatus) -> Self
fn from(value: HydratedGameStatus) -> Self
Converts to this type from the input type.
Source§impl From<IdentifiableGameStatus> for GameStatus
impl From<IdentifiableGameStatus> for GameStatus
Source§fn from(value: IdentifiableGameStatus) -> Self
fn from(value: IdentifiableGameStatus) -> Self
Converts to this type from the input type.
Source§impl MetaKind for GameStatus
impl MetaKind for GameStatus
const ENDPOINT_NAME: &'static str = "gameStatus"
Source§impl PartialEq for GameStatus
impl PartialEq for GameStatus
impl Eq for GameStatus
Auto Trait Implementations§
impl Freeze for GameStatus
impl RefUnwindSafe for GameStatus
impl Send for GameStatus
impl Sync for GameStatus
impl Unpin for GameStatus
impl UnwindSafe for GameStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more