pub struct StatLeadersRequestBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> StatLeadersRequestBuilder<S>
impl<S: State> StatLeadersRequestBuilder<S>
Sourcepub fn build(self) -> StatLeadersRequestwhere
S: IsComplete,
pub fn build(self) -> StatLeadersRequestwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn stats(
self,
value: Vec<BaseballStatId>,
) -> StatLeadersRequestBuilder<SetStats<S>>where
S::Stats: IsUnset,
pub fn stats(
self,
value: Vec<BaseballStatId>,
) -> StatLeadersRequestBuilder<SetStats<S>>where
S::Stats: IsUnset,
Required.
Sourcepub fn stat_group(
self,
value: StatGroup,
) -> StatLeadersRequestBuilder<SetStatGroup<S>>where
S::StatGroup: IsUnset,
pub fn stat_group(
self,
value: StatGroup,
) -> StatLeadersRequestBuilder<SetStatGroup<S>>where
S::StatGroup: IsUnset,
Sourcepub fn maybe_stat_group(
self,
value: Option<StatGroup>,
) -> StatLeadersRequestBuilder<SetStatGroup<S>>where
S::StatGroup: IsUnset,
pub fn maybe_stat_group(
self,
value: Option<StatGroup>,
) -> StatLeadersRequestBuilder<SetStatGroup<S>>where
S::StatGroup: IsUnset,
Sourcepub fn season(
self,
value: impl Into<SeasonId>,
) -> StatLeadersRequestBuilder<SetSeason<S>>where
S::Season: IsUnset,
pub fn season(
self,
value: impl Into<SeasonId>,
) -> StatLeadersRequestBuilder<SetSeason<S>>where
S::Season: IsUnset,
Sourcepub fn maybe_season(
self,
value: Option<impl Into<SeasonId>>,
) -> StatLeadersRequestBuilder<SetSeason<S>>where
S::Season: IsUnset,
pub fn maybe_season(
self,
value: Option<impl Into<SeasonId>>,
) -> StatLeadersRequestBuilder<SetSeason<S>>where
S::Season: IsUnset,
Sourcepub fn sport_id(
self,
value: impl Into<SportId>,
) -> StatLeadersRequestBuilder<SetSportId<S>>where
S::SportId: IsUnset,
pub fn sport_id(
self,
value: impl Into<SportId>,
) -> StatLeadersRequestBuilder<SetSportId<S>>where
S::SportId: IsUnset,
Sourcepub fn maybe_sport_id(
self,
value: Option<impl Into<SportId>>,
) -> StatLeadersRequestBuilder<SetSportId<S>>where
S::SportId: IsUnset,
pub fn maybe_sport_id(
self,
value: Option<impl Into<SportId>>,
) -> StatLeadersRequestBuilder<SetSportId<S>>where
S::SportId: IsUnset,
Sourcepub fn stat_types(
self,
value: Vec<StatType>,
) -> StatLeadersRequestBuilder<SetStatTypes<S>>where
S::StatTypes: IsUnset,
pub fn stat_types(
self,
value: Vec<StatType>,
) -> StatLeadersRequestBuilder<SetStatTypes<S>>where
S::StatTypes: IsUnset,
Required.
Sourcepub fn start_date(
self,
value: NaiveDate,
) -> StatLeadersRequestBuilder<SetStartDate<S>>where
S::StartDate: IsUnset,
pub fn start_date(
self,
value: NaiveDate,
) -> StatLeadersRequestBuilder<SetStartDate<S>>where
S::StartDate: IsUnset,
Sourcepub fn maybe_start_date(
self,
value: Option<NaiveDate>,
) -> StatLeadersRequestBuilder<SetStartDate<S>>where
S::StartDate: IsUnset,
pub fn maybe_start_date(
self,
value: Option<NaiveDate>,
) -> StatLeadersRequestBuilder<SetStartDate<S>>where
S::StartDate: IsUnset,
Sourcepub fn end_date(
self,
value: NaiveDate,
) -> StatLeadersRequestBuilder<SetEndDate<S>>where
S::EndDate: IsUnset,
pub fn end_date(
self,
value: NaiveDate,
) -> StatLeadersRequestBuilder<SetEndDate<S>>where
S::EndDate: IsUnset,
Sourcepub fn maybe_end_date(
self,
value: Option<NaiveDate>,
) -> StatLeadersRequestBuilder<SetEndDate<S>>where
S::EndDate: IsUnset,
pub fn maybe_end_date(
self,
value: Option<NaiveDate>,
) -> StatLeadersRequestBuilder<SetEndDate<S>>where
S::EndDate: IsUnset,
Sourcepub fn pool(self, value: PlayerPool) -> StatLeadersRequestBuilder<SetPool<S>>where
S::Pool: IsUnset,
pub fn pool(self, value: PlayerPool) -> StatLeadersRequestBuilder<SetPool<S>>where
S::Pool: IsUnset,
Required.
Sourcepub fn days_back(self, value: u32) -> StatLeadersRequestBuilder<SetDaysBack<S>>where
S::DaysBack: IsUnset,
pub fn days_back(self, value: u32) -> StatLeadersRequestBuilder<SetDaysBack<S>>where
S::DaysBack: IsUnset,
Sourcepub fn maybe_days_back(
self,
value: Option<u32>,
) -> StatLeadersRequestBuilder<SetDaysBack<S>>where
S::DaysBack: IsUnset,
pub fn maybe_days_back(
self,
value: Option<u32>,
) -> StatLeadersRequestBuilder<SetDaysBack<S>>where
S::DaysBack: IsUnset,
Sourcepub fn limit(self, value: u16) -> StatLeadersRequestBuilder<SetLimit<S>>where
S::Limit: IsUnset,
pub fn limit(self, value: u16) -> StatLeadersRequestBuilder<SetLimit<S>>where
S::Limit: IsUnset,
Sourcepub fn maybe_limit(
self,
value: Option<u16>,
) -> StatLeadersRequestBuilder<SetLimit<S>>where
S::Limit: IsUnset,
pub fn maybe_limit(
self,
value: Option<u16>,
) -> StatLeadersRequestBuilder<SetLimit<S>>where
S::Limit: IsUnset,
Sourcepub fn offset(self, value: u16) -> StatLeadersRequestBuilder<SetOffset<S>>where
S::Offset: IsUnset,
pub fn offset(self, value: u16) -> StatLeadersRequestBuilder<SetOffset<S>>where
S::Offset: IsUnset,
Sourcepub fn maybe_offset(
self,
value: Option<u16>,
) -> StatLeadersRequestBuilder<SetOffset<S>>where
S::Offset: IsUnset,
pub fn maybe_offset(
self,
value: Option<u16>,
) -> StatLeadersRequestBuilder<SetOffset<S>>where
S::Offset: IsUnset,
Sourcepub fn game_types(
self,
value: Vec<GameType>,
) -> StatLeadersRequestBuilder<SetGameTypes<S>>where
S::GameTypes: IsUnset,
pub fn game_types(
self,
value: Vec<GameType>,
) -> StatLeadersRequestBuilder<SetGameTypes<S>>where
S::GameTypes: IsUnset,
Sourcepub fn maybe_game_types(
self,
value: Option<Vec<GameType>>,
) -> StatLeadersRequestBuilder<SetGameTypes<S>>where
S::GameTypes: IsUnset,
pub fn maybe_game_types(
self,
value: Option<Vec<GameType>>,
) -> StatLeadersRequestBuilder<SetGameTypes<S>>where
S::GameTypes: IsUnset,
Trait Implementations§
Source§impl<S: IsComplete> From<StatLeadersRequestBuilder<S>> for StatLeadersRequest
impl<S: IsComplete> From<StatLeadersRequestBuilder<S>> for StatLeadersRequest
Source§fn from(builder: StatLeadersRequestBuilder<S>) -> Self
fn from(builder: StatLeadersRequestBuilder<S>) -> Self
Converts to this type from the input type.
Source§impl<S: State + IsComplete> RequestURLBuilderExt for StatLeadersRequestBuilder<S>
impl<S: State + IsComplete> RequestURLBuilderExt for StatLeadersRequestBuilder<S>
Source§type Built = StatLeadersRequest
type Built = StatLeadersRequest
Built type;
PersonRequest for PersonRequestBuilderfn build_and_get( self, ) -> impl Future<Output = Result<<Self::Built as RequestURL>::Response>>
Auto Trait Implementations§
impl<S> Freeze for StatLeadersRequestBuilder<S>
impl<S> RefUnwindSafe for StatLeadersRequestBuilder<S>
impl<S> Send for StatLeadersRequestBuilder<S>
impl<S> Sync for StatLeadersRequestBuilder<S>
impl<S> Unpin for StatLeadersRequestBuilder<S>
impl<S> UnsafeUnpin for StatLeadersRequestBuilder<S>
impl<S> UnwindSafe for StatLeadersRequestBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more