pub struct SingleGameStatsRequestDataBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> SingleGameStatsRequestDataBuilder<S>
impl<S: State> SingleGameStatsRequestDataBuilder<S>
Sourcepub fn build(self) -> SingleGameStatsRequestDatawhere
S: IsComplete,
pub fn build(self) -> SingleGameStatsRequestDatawhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn game_type(
self,
value: GameType,
) -> SingleGameStatsRequestDataBuilder<SetGameType<S>>where
S::GameType: IsUnset,
pub fn game_type(
self,
value: GameType,
) -> SingleGameStatsRequestDataBuilder<SetGameType<S>>where
S::GameType: IsUnset,
Sourcepub fn maybe_game_type(
self,
value: Option<GameType>,
) -> SingleGameStatsRequestDataBuilder<SetGameType<S>>where
S::GameType: IsUnset,
pub fn maybe_game_type(
self,
value: Option<GameType>,
) -> SingleGameStatsRequestDataBuilder<SetGameType<S>>where
S::GameType: IsUnset,
Sourcepub fn season(
self,
value: impl Into<SeasonId>,
) -> SingleGameStatsRequestDataBuilder<SetSeason<S>>where
S::Season: IsUnset,
pub fn season(
self,
value: impl Into<SeasonId>,
) -> SingleGameStatsRequestDataBuilder<SetSeason<S>>where
S::Season: IsUnset,
Sourcepub fn maybe_season(
self,
value: Option<impl Into<SeasonId>>,
) -> SingleGameStatsRequestDataBuilder<SetSeason<S>>where
S::Season: IsUnset,
pub fn maybe_season(
self,
value: Option<impl Into<SeasonId>>,
) -> SingleGameStatsRequestDataBuilder<SetSeason<S>>where
S::Season: IsUnset,
Sourcepub fn team_ids(
self,
value: Vec<TeamId>,
) -> SingleGameStatsRequestDataBuilder<SetTeamIds<S>>where
S::TeamIds: IsUnset,
pub fn team_ids(
self,
value: Vec<TeamId>,
) -> SingleGameStatsRequestDataBuilder<SetTeamIds<S>>where
S::TeamIds: IsUnset,
Sourcepub fn maybe_team_ids(
self,
value: Option<Vec<TeamId>>,
) -> SingleGameStatsRequestDataBuilder<SetTeamIds<S>>where
S::TeamIds: IsUnset,
pub fn maybe_team_ids(
self,
value: Option<Vec<TeamId>>,
) -> SingleGameStatsRequestDataBuilder<SetTeamIds<S>>where
S::TeamIds: IsUnset,
Sourcepub fn sport_ids(
self,
value: Vec<SportId>,
) -> SingleGameStatsRequestDataBuilder<SetSportIds<S>>where
S::SportIds: IsUnset,
pub fn sport_ids(
self,
value: Vec<SportId>,
) -> SingleGameStatsRequestDataBuilder<SetSportIds<S>>where
S::SportIds: IsUnset,
Sourcepub fn maybe_sport_ids(
self,
value: Option<Vec<SportId>>,
) -> SingleGameStatsRequestDataBuilder<SetSportIds<S>>where
S::SportIds: IsUnset,
pub fn maybe_sport_ids(
self,
value: Option<Vec<SportId>>,
) -> SingleGameStatsRequestDataBuilder<SetSportIds<S>>where
S::SportIds: IsUnset,
Sourcepub fn league_ids(
self,
value: Vec<LeagueId>,
) -> SingleGameStatsRequestDataBuilder<SetLeagueIds<S>>where
S::LeagueIds: IsUnset,
pub fn league_ids(
self,
value: Vec<LeagueId>,
) -> SingleGameStatsRequestDataBuilder<SetLeagueIds<S>>where
S::LeagueIds: IsUnset,
Sourcepub fn maybe_league_ids(
self,
value: Option<Vec<LeagueId>>,
) -> SingleGameStatsRequestDataBuilder<SetLeagueIds<S>>where
S::LeagueIds: IsUnset,
pub fn maybe_league_ids(
self,
value: Option<Vec<LeagueId>>,
) -> SingleGameStatsRequestDataBuilder<SetLeagueIds<S>>where
S::LeagueIds: IsUnset,
Sourcepub fn limit(
self,
value: usize,
) -> SingleGameStatsRequestDataBuilder<SetLimit<S>>where
S::Limit: IsUnset,
pub fn limit(
self,
value: usize,
) -> SingleGameStatsRequestDataBuilder<SetLimit<S>>where
S::Limit: IsUnset,
Sourcepub fn maybe_limit(
self,
value: Option<usize>,
) -> SingleGameStatsRequestDataBuilder<SetLimit<S>>where
S::Limit: IsUnset,
pub fn maybe_limit(
self,
value: Option<usize>,
) -> SingleGameStatsRequestDataBuilder<SetLimit<S>>where
S::Limit: IsUnset,
Sourcepub fn player_pool(
self,
value: PlayerPool,
) -> SingleGameStatsRequestDataBuilder<SetPlayerPool<S>>where
S::PlayerPool: IsUnset,
pub fn player_pool(
self,
value: PlayerPool,
) -> SingleGameStatsRequestDataBuilder<SetPlayerPool<S>>where
S::PlayerPool: IsUnset,
Sourcepub fn maybe_player_pool(
self,
value: Option<PlayerPool>,
) -> SingleGameStatsRequestDataBuilder<SetPlayerPool<S>>where
S::PlayerPool: IsUnset,
pub fn maybe_player_pool(
self,
value: Option<PlayerPool>,
) -> SingleGameStatsRequestDataBuilder<SetPlayerPool<S>>where
S::PlayerPool: IsUnset,
Source§impl<S: State> SingleGameStatsRequestDataBuilder<S>
impl<S: State> SingleGameStatsRequestDataBuilder<S>
pub fn team_id(
self,
team_id: impl Into<TeamId>,
) -> SingleGameStatsRequestDataBuilder<SetTeamIds<S>>where
S::TeamIds: IsUnset,
pub fn sport_id(
self,
sport_id: impl Into<SportId>,
) -> SingleGameStatsRequestDataBuilder<SetSportIds<S>>where
S::SportIds: IsUnset,
pub fn league_id(
self,
league_id: impl Into<LeagueId>,
) -> SingleGameStatsRequestDataBuilder<SetLeagueIds<S>>where
S::LeagueIds: IsUnset,
Trait Implementations§
Source§impl<S: IsComplete> From<SingleGameStatsRequestDataBuilder<S>> for SingleGameStatsRequestData
impl<S: IsComplete> From<SingleGameStatsRequestDataBuilder<S>> for SingleGameStatsRequestData
Source§fn from(builder: SingleGameStatsRequestDataBuilder<S>) -> Self
fn from(builder: SingleGameStatsRequestDataBuilder<S>) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl<S> Freeze for SingleGameStatsRequestDataBuilder<S>
impl<S> RefUnwindSafe for SingleGameStatsRequestDataBuilder<S>
impl<S> Send for SingleGameStatsRequestDataBuilder<S>
impl<S> Sync for SingleGameStatsRequestDataBuilder<S>
impl<S> Unpin for SingleGameStatsRequestDataBuilder<S>
impl<S> UnsafeUnpin for SingleGameStatsRequestDataBuilder<S>
impl<S> UnwindSafe for SingleGameStatsRequestDataBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more