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SingleGameStatsRequestDataBuilder

Struct SingleGameStatsRequestDataBuilder 

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pub struct SingleGameStatsRequestDataBuilder<S: State = Empty> { /* private fields */ }
Expand description

Use builder syntax to set the inputs and finish with build().

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impl<S: State> SingleGameStatsRequestDataBuilder<S>

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pub fn build(self) -> SingleGameStatsRequestData
where S: IsComplete,

Finish building and return the requested object

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pub fn game_type( self, value: GameType, ) -> SingleGameStatsRequestDataBuilder<SetGameType<S>>
where S::GameType: IsUnset,

Optional (Some / Option setters). Default: <$crate::meta::GameType as Default>::default().

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pub fn maybe_game_type( self, value: Option<GameType>, ) -> SingleGameStatsRequestDataBuilder<SetGameType<S>>
where S::GameType: IsUnset,

Optional (Some / Option setters). Default: <$crate::meta::GameType as Default>::default().

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pub fn season( self, value: impl Into<SeasonId>, ) -> SingleGameStatsRequestDataBuilder<SetSeason<S>>
where S::Season: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_season( self, value: Option<impl Into<SeasonId>>, ) -> SingleGameStatsRequestDataBuilder<SetSeason<S>>
where S::Season: IsUnset,

Optional (Some / Option setters).

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pub fn team_ids( self, value: Vec<TeamId>, ) -> SingleGameStatsRequestDataBuilder<SetTeamIds<S>>
where S::TeamIds: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_team_ids( self, value: Option<Vec<TeamId>>, ) -> SingleGameStatsRequestDataBuilder<SetTeamIds<S>>
where S::TeamIds: IsUnset,

Optional (Some / Option setters).

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pub fn sport_ids( self, value: Vec<SportId>, ) -> SingleGameStatsRequestDataBuilder<SetSportIds<S>>
where S::SportIds: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_sport_ids( self, value: Option<Vec<SportId>>, ) -> SingleGameStatsRequestDataBuilder<SetSportIds<S>>
where S::SportIds: IsUnset,

Optional (Some / Option setters).

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pub fn league_ids( self, value: Vec<LeagueId>, ) -> SingleGameStatsRequestDataBuilder<SetLeagueIds<S>>
where S::LeagueIds: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_league_ids( self, value: Option<Vec<LeagueId>>, ) -> SingleGameStatsRequestDataBuilder<SetLeagueIds<S>>
where S::LeagueIds: IsUnset,

Optional (Some / Option setters).

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pub fn limit( self, value: usize, ) -> SingleGameStatsRequestDataBuilder<SetLimit<S>>
where S::Limit: IsUnset,

Optional (Some / Option setters).

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pub fn maybe_limit( self, value: Option<usize>, ) -> SingleGameStatsRequestDataBuilder<SetLimit<S>>
where S::Limit: IsUnset,

Optional (Some / Option setters).

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pub fn player_pool( self, value: PlayerPool, ) -> SingleGameStatsRequestDataBuilder<SetPlayerPool<S>>
where S::PlayerPool: IsUnset,

Optional (Some / Option setters). Default: <$crate::PlayerPool as Default>::default().

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pub fn maybe_player_pool( self, value: Option<PlayerPool>, ) -> SingleGameStatsRequestDataBuilder<SetPlayerPool<S>>
where S::PlayerPool: IsUnset,

Optional (Some / Option setters). Default: <$crate::PlayerPool as Default>::default().

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impl<S: State> SingleGameStatsRequestDataBuilder<S>

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pub fn team_id( self, team_id: impl Into<TeamId>, ) -> SingleGameStatsRequestDataBuilder<SetTeamIds<S>>
where S::TeamIds: IsUnset,

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pub fn sport_id( self, sport_id: impl Into<SportId>, ) -> SingleGameStatsRequestDataBuilder<SetSportIds<S>>
where S::SportIds: IsUnset,

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pub fn league_id( self, league_id: impl Into<LeagueId>, ) -> SingleGameStatsRequestDataBuilder<SetLeagueIds<S>>
where S::LeagueIds: IsUnset,

Trait Implementations§

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impl<S: IsComplete> From<SingleGameStatsRequestDataBuilder<S>> for SingleGameStatsRequestData

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fn from(builder: SingleGameStatsRequestDataBuilder<S>) -> Self

Converts to this type from the input type.

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