pub struct GameStatus {
pub abstract_game_state: String,
pub coded_game_state: CodedGameState,
pub status_code: String,
pub reason: Option<String>,
pub abstract_game_code: AbstractGameCode,
pub id: GameStatusId,
}Fields§
§abstract_game_state: String§coded_game_state: CodedGameState§status_code: String§reason: Option<String>§abstract_game_code: AbstractGameCode§id: GameStatusIdTrait Implementations§
Source§impl Clone for GameStatus
impl Clone for GameStatus
Source§fn clone(&self) -> GameStatus
fn clone(&self) -> GameStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameStatus
impl Debug for GameStatus
Source§impl<'de> Deserialize<'de> for GameStatus
impl<'de> Deserialize<'de> for GameStatus
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl MetaKind for GameStatus
impl MetaKind for GameStatus
const ENDPOINT_NAME: &'static str = "gameStatus"
type Complete = GameStatus
Source§impl PartialEq for GameStatus
impl PartialEq for GameStatus
Source§impl Requestable for GameStatus
impl Requestable for GameStatus
type Identifier = GameStatusId
type URL = MetaRequest<GameStatus>
fn id(&self) -> &Self::Identifier
fn url_for_id(_id: &Self::Identifier) -> Self::URL
fn get_entries(
response: <Self::URL as RequestURL>::Response,
) -> impl IntoIterator<Item = Self>where
Self: Sized,
fn get_cache_table() -> &'static RwLock<CacheTable<Self>>where
Self: Sized,
Source§impl RequestableEntrypoint for GameStatus
impl RequestableEntrypoint for GameStatus
type Complete = GameStatus
fn id( &self, ) -> &<<Self as RequestableEntrypoint>::Complete as Requestable>::Identifier
fn as_complete_or_request(
&self,
) -> impl Future<Output = Result<Arc<<Self as RequestableEntrypoint>::Complete>, Error<Self>>>where
Self: Sized,
Auto Trait Implementations§
impl Freeze for GameStatus
impl RefUnwindSafe for GameStatus
impl Send for GameStatus
impl Sync for GameStatus
impl Unpin for GameStatus
impl UnsafeUnpin for GameStatus
impl UnwindSafe for GameStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more