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ScheduleGame

Struct ScheduleGame 

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pub struct ScheduleGame {
Show 21 fields pub game_id: GameId, pub game_guid: Uuid, pub game_type: GameType, pub season: SeasonId, pub game_date: NaiveDateTime, pub official_date: NaiveDate, pub status: GameStatus, pub teams: HomeAwaySplits<TeamWithStandings>, pub venue: NamedVenue, pub is_tie: bool, pub game_ordinal: u32, pub is_public_facing: bool, pub double_header: DoubleHeaderKind, pub is_tiebreaker: bool, pub displayed_season: SeasonId, pub day_night: Sky, pub description: Option<String>, pub scheduled_innings: u32, pub reverse_home_away_status: bool, pub inning_break_length: Time, pub series_data: Option<SeriesData>,
}

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§game_id: GameId§game_guid: Uuid§game_type: GameType§season: SeasonId§game_date: NaiveDateTime§official_date: NaiveDate

Different from game_date.date() in cases such as a rescheduled/postponed game (ex: Toronto @ Boston June 26, 2024)

§status: GameStatus§teams: HomeAwaySplits<TeamWithStandings>§venue: NamedVenue§is_tie: bool§game_ordinal: u32

Refers to the ordinal in the day? (maybe season?). Starts at 1.

§is_public_facing: bool§double_header: DoubleHeaderKind§is_tiebreaker: bool§displayed_season: SeasonId§day_night: Sky§description: Option<String>§scheduled_innings: u32§reverse_home_away_status: bool§inning_break_length: Time§series_data: Option<SeriesData>

None if the current game is not of a series-format (ex: Spring Training)

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impl Clone for ScheduleGame

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fn clone(&self) -> ScheduleGame

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScheduleGame

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ScheduleGame

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ScheduleGame

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fn eq(&self, other: &ScheduleGame) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ScheduleGame

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impl StructuralPartialEq for ScheduleGame

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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