pub struct VisualPointLight {
pub light_type: u32,
pub position_ws: [f32; 3],
pub intensity: f32,
pub distance: f32,
pub color: [f32; 3],
}Fields§
§light_type: u32Light type discriminator for GPU shading.
Matches shader constants in assets/shaders/toon-mesh.frag:
- 1 = point
- 2 = directional
position_ws: [f32; 3]§intensity: f32§distance: f32§color: [f32; 3]Trait Implementations§
Source§impl Clone for VisualPointLight
impl Clone for VisualPointLight
Source§fn clone(&self) -> VisualPointLight
fn clone(&self) -> VisualPointLight
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VisualPointLight
Source§impl Debug for VisualPointLight
impl Debug for VisualPointLight
Source§impl Default for VisualPointLight
impl Default for VisualPointLight
Source§fn default() -> VisualPointLight
fn default() -> VisualPointLight
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for VisualPointLight
impl RefUnwindSafe for VisualPointLight
impl Send for VisualPointLight
impl Sync for VisualPointLight
impl Unpin for VisualPointLight
impl UnsafeUnpin for VisualPointLight
impl UnwindSafe for VisualPointLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.