pub struct DrawBatch {
pub material: MaterialHandle,
pub mesh: MeshHandle,
pub texture: Option<TextureHandle>,
pub texture_filtering: TextureFiltering,
pub quant_steps: f32,
pub stencil_ref: u8,
pub start: usize,
pub count: usize,
}Fields§
§material: MaterialHandle§mesh: MeshHandle§texture: Option<TextureHandle>§texture_filtering: TextureFiltering§quant_steps: f32§stencil_ref: u8Effective stencil reference value for this batch.
0 = unclipped; >0 = draw only where stencil == this value.
For clip-source instances this is parent_ref + 1 (their visual draw is inside their own region).
start: usizeStart index into the phase’s instance-index array (e.g. overlay_stream_instances).
count: usizeTrait Implementations§
Auto Trait Implementations§
impl Freeze for DrawBatch
impl RefUnwindSafe for DrawBatch
impl Send for DrawBatch
impl Sync for DrawBatch
impl Unpin for DrawBatch
impl UnsafeUnpin for DrawBatch
impl UnwindSafe for DrawBatch
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