pub struct Material {
pub vertex_shader: &'static str,
pub fragment_shader: &'static str,
}Expand description
Renderer-owned material definition (API-agnostic placeholder). For now we reference shaders by name/path; later this becomes pipeline state + descriptor layouts.
Fields§
§vertex_shader: &'static str§fragment_shader: &'static strImplementations§
Source§impl Material
impl Material
Sourcepub const UNLIT_MESH: Material
pub const UNLIT_MESH: Material
Unlit material intended for normal mesh rendering (vertex/index buffers + transforms).
Sourcepub const SKINNED_TOON_MESH: Material
pub const SKINNED_TOON_MESH: Material
Skinned toon material (uses a skinned vertex shader).
Sourcepub const EMISSIVE_TOON_MESH: Material
pub const EMISSIVE_TOON_MESH: Material
Emissive toon material.
Sourcepub const SKINNED_EMISSIVE_TOON_MESH: Material
pub const SKINNED_EMISSIVE_TOON_MESH: Material
Skinned emissive toon material.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Material
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnsafeUnpin for Material
impl UnwindSafe for Material
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.