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CpuMesh

Struct CpuMesh 

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pub struct CpuMesh {
    pub vertices: Vec<CpuVertex>,
    pub indices_u32: Vec<u32>,
    pub joints0: Option<Vec<[u16; 4]>>,
    pub weights0: Option<Vec<[f32; 4]>>,
    pub primitive_topology: PrimitiveTopology,
    pub index_format: IndexFormat,
}
Expand description

CPU-side mesh data.

Contract:

  • vertices + indices fully define geometry.
  • primitive_topology is how indices are interpreted.
  • Upload step will pack vertices as tightly as possible into a GPU vertex buffer, and indices into a GPU index buffer.

Fields§

§vertices: Vec<CpuVertex>§indices_u32: Vec<u32>§joints0: Option<Vec<[u16; 4]>>

Optional skinning data (glTF: JOINTS_0 / WEIGHTS_0).

Contract (when present):

  • len == vertices.len()
  • joints0[i] corresponds to weights0[i]
§weights0: Option<Vec<[f32; 4]>>§primitive_topology: PrimitiveTopology§index_format: IndexFormat

Implementations§

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impl CpuMesh

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pub fn new(vertices: Vec<CpuVertex>, indices_u32: Vec<u32>) -> Self

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pub fn with_skinning( self, joints0: Vec<[u16; 4]>, weights0: Vec<[f32; 4]>, ) -> Self

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pub fn index_count(&self) -> u32

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pub fn vertex_count(&self) -> u32

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pub fn approximate_heap_bytes(&self) -> usize

Trait Implementations§

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impl Clone for CpuMesh

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fn clone(&self) -> CpuMesh

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CpuMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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