pub struct TextInputSystem { /* private fields */ }Implementations§
Source§impl TextInputSystem
impl TextInputSystem
pub fn new() -> Self
pub fn install_handlers(&mut self, rx: &mut RxWorld)
pub fn register_text_input( &mut self, world: &mut World, emit: &mut dyn SignalEmitter, component: ComponentId, )
pub fn tick_with_queue( &mut self, world: &World, input: &InputState, emit: &mut dyn SignalEmitter, )
pub fn clear_focus_if_removed(&mut self, removed_nodes: &[ComponentId])
pub fn execute_intent( &mut self, world: &mut World, emit: &mut dyn SignalEmitter, env: &Signal, )
Trait Implementations§
Source§impl Debug for TextInputSystem
impl Debug for TextInputSystem
Source§impl Default for TextInputSystem
impl Default for TextInputSystem
Source§fn default() -> TextInputSystem
fn default() -> TextInputSystem
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TextInputSystem
impl RefUnwindSafe for TextInputSystem
impl Send for TextInputSystem
impl Sync for TextInputSystem
impl Unpin for TextInputSystem
impl UnsafeUnpin for TextInputSystem
impl UnwindSafe for TextInputSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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