pub struct RenderToTextureSystem { /* private fields */ }Implementations§
Source§impl RenderToTextureSystem
impl RenderToTextureSystem
pub fn new() -> Self
pub fn register_texture(&mut self, world: &mut World, component: ComponentId)
pub fn consumer_registrations( &self, ) -> impl Iterator<Item = &RenderTextureConsumerRegistration>
pub fn producer_requests( &self, ) -> impl Iterator<Item = &RenderTextureProducerRequest>
pub fn flush_pending( &mut self, visuals: &mut VisualWorld, uploader: &mut dyn TextureUploader, )
Trait Implementations§
Source§impl Debug for RenderToTextureSystem
impl Debug for RenderToTextureSystem
Source§impl Default for RenderToTextureSystem
impl Default for RenderToTextureSystem
Source§fn default() -> RenderToTextureSystem
fn default() -> RenderToTextureSystem
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for RenderToTextureSystem
impl RefUnwindSafe for RenderToTextureSystem
impl Send for RenderToTextureSystem
impl Sync for RenderToTextureSystem
impl Unpin for RenderToTextureSystem
impl UnsafeUnpin for RenderToTextureSystem
impl UnwindSafe for RenderToTextureSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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