pub struct PoseCaptureSystem;Implementations§
Source§impl PoseCaptureSystem
impl PoseCaptureSystem
pub fn new() -> Self
pub fn handle_capture( &self, world: &mut World, emit: &mut dyn SignalEmitter, request_target: ComponentId, pose_name: Option<String>, )
pub fn handle_apply( &self, world: &mut World, emit: &mut dyn SignalEmitter, target: ComponentId, pose_id: ComponentId, )
Trait Implementations§
Source§impl Debug for PoseCaptureSystem
impl Debug for PoseCaptureSystem
Source§impl Default for PoseCaptureSystem
impl Default for PoseCaptureSystem
Source§fn default() -> PoseCaptureSystem
fn default() -> PoseCaptureSystem
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PoseCaptureSystem
impl RefUnwindSafe for PoseCaptureSystem
impl Send for PoseCaptureSystem
impl Sync for PoseCaptureSystem
impl Unpin for PoseCaptureSystem
impl UnsafeUnpin for PoseCaptureSystem
impl UnwindSafe for PoseCaptureSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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