pub struct LightSystem;Expand description
ECS lighting system.
Keeps VisualWorld’s point-light list in sync with ECS.
Implementations§
Source§impl LightSystem
impl LightSystem
pub fn new() -> Self
pub fn register_light( &mut self, world: &mut World, visuals: &mut VisualWorld, component: ComponentId, )
pub fn register_ambient_light( &mut self, world: &mut World, visuals: &mut VisualWorld, component: ComponentId, )
Sourcepub fn transform_changed(
&mut self,
world: &mut World,
visuals: &mut VisualWorld,
component: ComponentId,
)
pub fn transform_changed( &mut self, world: &mut World, visuals: &mut VisualWorld, component: ComponentId, )
Called when a TransformComponent changes.
Updates all descendant point lights’ positions in VisualWorld.
Trait Implementations§
Source§impl Debug for LightSystem
impl Debug for LightSystem
Source§impl Default for LightSystem
impl Default for LightSystem
Source§fn default() -> LightSystem
fn default() -> LightSystem
Returns the “default value” for a type. Read more
Source§impl System for LightSystem
impl System for LightSystem
fn tick( &mut self, _world: &mut World, _visuals: &mut VisualWorld, _input: &InputState, _dt_sec: f32, )
Auto Trait Implementations§
impl Freeze for LightSystem
impl RefUnwindSafe for LightSystem
impl Send for LightSystem
impl Sync for LightSystem
impl Unpin for LightSystem
impl UnsafeUnpin for LightSystem
impl UnwindSafe for LightSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.