pub struct InputXRGamepadSystem { /* private fields */ }Implementations§
Source§impl InputXRGamepadSystem
impl InputXRGamepadSystem
pub fn register_input_xr_gamepad(&mut self, component: ComponentId)
pub fn remove_input_xr_gamepad(&mut self, component: ComponentId)
pub fn tick_with_queue( &mut self, world: &mut World, visuals: &mut VisualWorld, xr: &XrSystem, emit: &mut dyn SignalEmitter, dt_sec: f32, )
Trait Implementations§
Source§impl Debug for InputXRGamepadSystem
impl Debug for InputXRGamepadSystem
Source§impl Default for InputXRGamepadSystem
impl Default for InputXRGamepadSystem
Source§fn default() -> InputXRGamepadSystem
fn default() -> InputXRGamepadSystem
Returns the “default value” for a type. Read more
Source§impl System for InputXRGamepadSystem
impl System for InputXRGamepadSystem
fn tick( &mut self, _world: &mut World, _visuals: &mut VisualWorld, _input: &InputState, _dt_sec: f32, )
Auto Trait Implementations§
impl Freeze for InputXRGamepadSystem
impl RefUnwindSafe for InputXRGamepadSystem
impl Send for InputXRGamepadSystem
impl Sync for InputXRGamepadSystem
impl Unpin for InputXRGamepadSystem
impl UnsafeUnpin for InputXRGamepadSystem
impl UnwindSafe for InputXRGamepadSystem
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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