pub struct InputSystem { /* private fields */ }Expand description
System that processes input components and updates transforms based on WASD input.
Intended topology (simple one-way data flow): InputComponent -> TransformComponent -> (Camera2DComponent, RenderableComponent, …)
Implementations§
Source§impl InputSystem
impl InputSystem
pub fn new() -> Self
Sourcepub fn register_input(&mut self, component: ComponentId)
pub fn register_input(&mut self, component: ComponentId)
Register an InputComponent.
Sourcepub fn process_input(
&mut self,
world: &mut World,
input: &InputState,
emit: &mut dyn SignalEmitter,
dt_sec: f32,
)
pub fn process_input( &mut self, world: &mut World, input: &InputState, emit: &mut dyn SignalEmitter, dt_sec: f32, )
Process input and queue at most one transform update per InputComponent.
This only supports the intended topology: InputComponent -> TransformComponent (child)
Trait Implementations§
Source§impl Debug for InputSystem
impl Debug for InputSystem
Source§impl Default for InputSystem
impl Default for InputSystem
Source§fn default() -> InputSystem
fn default() -> InputSystem
Returns the “default value” for a type. Read more
Source§impl System for InputSystem
impl System for InputSystem
fn tick( &mut self, _world: &mut World, _visuals: &mut VisualWorld, _input: &InputState, _dt_sec: f32, )
Auto Trait Implementations§
impl Freeze for InputSystem
impl RefUnwindSafe for InputSystem
impl Send for InputSystem
impl Sync for InputSystem
impl Unpin for InputSystem
impl UnsafeUnpin for InputSystem
impl UnwindSafe for InputSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.