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AudioSystem

Struct AudioSystem 

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pub struct AudioSystem {
    pub oscillators: HashMap<ComponentId, Vec<AudioOscillator>>,
    /* private fields */
}
Expand description

Audio system.

Minimal implementation today:

  • When an AudioOutputComponent is registered, start a CPAL output stream.
  • Maintain a monotonically increasing audio clock based on rendered frames.

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§oscillators: HashMap<ComponentId, Vec<AudioOscillator>>

Registered oscillator components and their oscillator lists.

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impl AudioSystem

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pub fn new() -> Self

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pub fn is_active(&self) -> bool

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pub fn driver(&self) -> Option<Arc<dyn ClockDriver>>

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pub fn update_transport_from_clock(&mut self, beat_now: f64, bpm: f64)

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pub fn schedule_graph_swap( &mut self, world: &World, source_root: ComponentId, beat: f64, )

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pub fn schedule_audio_op( &mut self, target_component: ComponentId, beat: f64, op: AudioOp, )

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pub fn register_audio_output( &mut self, world: &mut World, component: ComponentId, )

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pub fn register_audio_oscillator( &mut self, world: &mut World, component: ComponentId, )

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pub fn register_audio_buffer_size( &mut self, world: &mut World, component: ComponentId, )

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impl AudioSystem

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pub fn mark_audio_graph_dirty(&mut self, world: &World, component: ComponentId)

Record that something in the audio graph changed.

component can be any node in a subtree under an AudioOutputComponent.

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pub fn rebuild_dirty_audio_graphs(&mut self, world: &World)

Recompile all dirty audio output graphs. Intended to be called once per frame after CommandQueue mutations are applied.

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impl AudioSystem

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pub fn drain_decode_completions_public(&mut self, world: &mut World)

Public wrapper for the internal drain — exposed so SystemWorld can flush completions after command processing each frame.

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pub fn register_audio_clip(&mut self, world: &mut World, component: ComponentId)

Register an AudioClipComponent for decode + RT playback. Spawns the decode worker lazily on first call.

Decode is deduplicated by URI hash (asset_key): two clips with the same URI — or a clip and an .instance_of() clone — share one decoded buffer on the RT side. Each component still gets its own RtClipInstance voice via RegisterClipInstance.

Trait Implementations§

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impl Debug for AudioSystem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AudioSystem

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl System for AudioSystem

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fn tick( &mut self, world: &mut World, _visuals: &mut VisualWorld, _input: &InputState, _dt_sec: f32, )

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