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AssetSystem

Struct AssetSystem 

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pub struct AssetSystem {
    pub items: Vec<AssetItem>,
    /* private fields */
}

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§items: Vec<AssetItem>

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impl AssetSystem

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pub fn new() -> Self

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pub fn scan_assets_dir(&mut self, path: &Path) -> Result<(), String>

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pub fn load_module(&mut self, path: PathBuf) -> Result<(), String>

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pub fn get_item_module(&self, item: &AssetItem) -> Option<&LoadedMmsModule>

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pub fn asset_function(&self, item: &AssetItem) -> Option<&Value>

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pub fn get_module_name(&self, module_id: AssetModuleId) -> Option<String>

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pub fn paint_templates(&self) -> Vec<PaintAssetTemplate>

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pub fn build_asset_module_header( &self, world: &mut World, emit: &mut dyn SignalEmitter, module_name: &str, ) -> Result<ComponentId, String>

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pub fn spawn_asset_component( &self, item: &AssetItem, args: Vec<Value>, world: &mut World, emit: &mut dyn SignalEmitter, ) -> Result<ComponentId, String>

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pub fn spawn_asset_component_uninitialized( &self, item: &AssetItem, args: Vec<Value>, world: &mut World, render_assets: &mut RenderAssets, emit: &mut dyn SignalEmitter, ) -> Result<ComponentId, String>

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pub fn spawn_assets_panel( &self, world: &mut World, render_assets: &mut RenderAssets, emit: &mut dyn SignalEmitter, parent: ComponentId, position: (f32, f32, f32), ) -> Result<ComponentId, String>

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pub fn ensure_layout_root_if_needed( world: &mut World, root: ComponentId, ) -> Option<ComponentId>

If root’s subtree contains styled elements that need layout resolution, create a LayoutComponent and return its id. Returns None if no layout root is needed.

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pub fn build_asset_item_shell( &self, world: &mut World, render_assets: &mut RenderAssets, emit: &mut dyn SignalEmitter, item: &AssetItem, _index: usize, ) -> Result<ComponentId, String>

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pub fn remeasure_pending_previews( &mut self, world: &mut World, render_assets: &RenderAssets, emit: &mut dyn SignalEmitter, )

After layout has ticked, remeasure any pending preview subtrees that were spawned with styled content but no RenderableComponent bounds. Layout-generated background quads now exist, so bounds should return real AABBs that we can use to compute proper scale/offset.

Trait Implementations§

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impl Debug for AssetSystem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AssetSystem

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fn default() -> AssetSystem

Returns the “default value” for a type. Read more

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