pub struct AnimationSystem { /* private fields */ }Implementations§
Source§impl AnimationSystem
impl AnimationSystem
pub fn new() -> Self
pub fn register_animation(&mut self, world: &mut World, component: ComponentId)
pub fn set_animation_state( &mut self, animation: ComponentId, state: AnimationState, )
pub fn register_keyframe(&mut self, world: &mut World, component: ComponentId)
pub fn tick_with_beat( &mut self, world: &mut World, beat_now: f64, bpm: f64, rx: &mut RxWorld, )
Trait Implementations§
Source§impl Debug for AnimationSystem
impl Debug for AnimationSystem
Source§impl Default for AnimationSystem
impl Default for AnimationSystem
Source§fn default() -> AnimationSystem
fn default() -> AnimationSystem
Returns the “default value” for a type. Read more
Source§impl System for AnimationSystem
impl System for AnimationSystem
fn tick( &mut self, _world: &mut World, _visuals: &mut VisualWorld, _input: &InputState, _dt_sec: f32, )
Auto Trait Implementations§
impl Freeze for AnimationSystem
impl RefUnwindSafe for AnimationSystem
impl Send for AnimationSystem
impl Sync for AnimationSystem
impl Unpin for AnimationSystem
impl UnsafeUnpin for AnimationSystem
impl UnwindSafe for AnimationSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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