pub struct WorldContext<'a> {
pub world: &'a mut World,
pub systems: &'a mut SystemWorld,
pub visuals: &'a mut VisualWorld,
pub render_assets: &'a mut RenderAssets,
}Expand description
Bundle of mutable engine state passed to component mutation APIs.
This exists to avoid threading &mut World, &mut SystemWorld, and &mut VisualWorld
through every component call.
Fields§
§world: &'a mut World§systems: &'a mut SystemWorld§visuals: &'a mut VisualWorld§render_assets: &'a mut RenderAssetsImplementations§
Source§impl<'a> WorldContext<'a>
impl<'a> WorldContext<'a>
pub fn new( world: &'a mut World, systems: &'a mut SystemWorld, visuals: &'a mut VisualWorld, render_assets: &'a mut RenderAssets, ) -> Self
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for WorldContext<'a>
impl<'a> !Send for WorldContext<'a>
impl<'a> !Sync for WorldContext<'a>
impl<'a> !UnwindSafe for WorldContext<'a>
impl<'a> Freeze for WorldContext<'a>
impl<'a> Unpin for WorldContext<'a>
impl<'a> UnsafeUnpin for WorldContext<'a>
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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