pub type XRHandComponent = ControllerXRComponent;Aliased Type§
pub struct XRHandComponent {
pub enabled: bool,
pub pose_valid: bool,
pub hand: ControllerHand,
pub pose: ControllerPoseKind,
pub component_id: Option<ComponentId>,
}Fields§
§enabled: bool§pose_valid: boolRuntime-only: true after a valid controller pose was applied this frame.
hand: ControllerHand§pose: ControllerPoseKind§component_id: Option<ComponentId>