pub struct Camera2DComponent {
pub handle: Option<CameraHandle>,
pub component_id: Option<ComponentId>,
pub target: CameraTarget,
}Expand description
2D camera component.
This is a sibling of Camera3DComponent (3D-ish view/proj camera).
The 2D camera drives a global NDC translation used by the mesh vertex shader.
Fields§
§handle: Option<CameraHandle>§component_id: Option<ComponentId>§target: CameraTargetWhich output this camera targets for activation.
Implementations§
Source§impl Camera2DComponent
impl Camera2DComponent
pub fn new() -> Self
Sourcepub fn make_active_camera(&mut self, emit: &mut dyn SignalEmitter)
pub fn make_active_camera(&mut self, emit: &mut dyn SignalEmitter)
Ask the CameraSystem to make this the active camera.
Trait Implementations§
Source§impl Clone for Camera2DComponent
impl Clone for Camera2DComponent
Source§fn clone(&self) -> Camera2DComponent
fn clone(&self) -> Camera2DComponent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for Camera2DComponent
impl Component for Camera2DComponent
Source§fn name(&self) -> &'static str
fn name(&self) -> &'static str
Short debug/type name for this component kind (e.g. “transform”, “camera”).
fn as_any(&self) -> &dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Source§fn init(&mut self, emit: &mut dyn SignalEmitter, component: ComponentId)
fn init(&mut self, emit: &mut dyn SignalEmitter, component: ComponentId)
Called when component is added to the World
Source§fn to_mms_ast(&self, _world: &World) -> ComponentExpression
fn to_mms_ast(&self, _world: &World) -> ComponentExpression
Encode this component as an MMS Component Expression AST node. Read more
fn set_id(&mut self, _component: ComponentId)
Source§fn cleanup(&mut self, _emit: &mut dyn SignalEmitter, _component: ComponentId)
fn cleanup(&mut self, _emit: &mut dyn SignalEmitter, _component: ComponentId)
Called when component is removed from the World.
Source§impl Debug for Camera2DComponent
impl Debug for Camera2DComponent
Auto Trait Implementations§
impl Freeze for Camera2DComponent
impl RefUnwindSafe for Camera2DComponent
impl Send for Camera2DComponent
impl Sync for Camera2DComponent
impl Unpin for Camera2DComponent
impl UnsafeUnpin for Camera2DComponent
impl UnwindSafe for Camera2DComponent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.