pub struct Problem { /* private fields */ }Expand description
Information about the breaking of the lint
Implementations§
source§impl Problem
impl Problem
sourcepub fn new(
error: String,
tip: String,
code: Code,
commit_message: &CommitMessage<'_>,
labels: Option<Vec<(String, usize, usize)>>,
url: Option<String>
) -> Self
pub fn new(
error: String,
tip: String,
code: Code,
commit_message: &CommitMessage<'_>,
labels: Option<Vec<(String, usize, usize)>>,
url: Option<String>
) -> Self
Create a new problem
Examples
use std::option::Option::None;
use mit_lint::{Code, Problem};
let problem = Problem::new(
"Error title".to_string(),
"Some advice on how to fix it".to_string(),
Code::BodyWiderThan72Characters,
&"Commit Message".into(),
None,
None,
);
assert_eq!(problem.error(), "Error title".to_string())sourcepub const fn code(&self) -> &Code
pub const fn code(&self) -> &Code
Get the code for this problem
Examples
use std::option::Option::None;
use mit_lint::{Code, Problem};
let problem = Problem::new(
"Error title".to_string(),
"Some advice on how to fix it".to_string(),
Code::BodyWiderThan72Characters,
&"Commit Message".into(),
None,
None,
);
assert_eq!(problem.code(), &Code::BodyWiderThan72Characters)sourcepub fn commit_message(&self) -> CommitMessage<'_>
pub fn commit_message(&self) -> CommitMessage<'_>
Get the commit message for this problem
Examples
use std::option::Option::None;
use mit_commit::CommitMessage;
use mit_lint::{Code, Problem};
let problem = Problem::new(
"Error title".to_string(),
"Some advice on how to fix it".to_string(),
Code::BodyWiderThan72Characters,
&"Commit Message".into(),
None,
None,
);
assert_eq!(
problem.commit_message(),
CommitMessage::from("Commit Message")
)sourcepub fn error(&self) -> &str
pub fn error(&self) -> &str
Get the descriptive title for this error
Examples
use std::option::Option::None;
use mit_lint::{Code, Problem};
let problem = Problem::new(
"Error title".to_string(),
"Some advice on how to fix it".to_string(),
Code::BodyWiderThan72Characters,
&"Commit Message".into(),
None,
None,
);
assert_eq!(problem.error(), "Error title".to_string())sourcepub fn tip(&self) -> &str
pub fn tip(&self) -> &str
Get advice on how to fix the problem
This should be a description of why this is a problem, and how to fix it
Examples
use std::option::Option::None;
use mit_lint::{Code, Problem};
let problem = Problem::new(
"Error title".to_string(),
"Some advice on how to fix it".to_string(),
Code::BodyWiderThan72Characters,
&"Commit Message".into(),
None,
None,
);
assert_eq!(problem.tip(), "Some advice on how to fix it".to_string())Trait Implementations§
source§impl Diagnostic for Problem
impl Diagnostic for Problem
source§fn code<'a>(&'a self) -> Option<Box<dyn Display + 'a>>
fn code<'a>(&'a self) -> Option<Box<dyn Display + 'a>>
Unique diagnostic code that can be used to look up more information
about this Diagnostic. Ideally also globally unique, and documented in
the toplevel crate’s documentation for easy searching. Rust path
format (foo::bar::baz) is recommended, but more classic codes like
E0123 or Enums will work just fine.
source§fn help<'a>(&'a self) -> Option<Box<dyn Display + 'a>>
fn help<'a>(&'a self) -> Option<Box<dyn Display + 'a>>
Additional help text related to this Diagnostic. Do you have any advice for the poor soul who’s just run into this issue?
source§fn source_code(&self) -> Option<&dyn SourceCode>
fn source_code(&self) -> Option<&dyn SourceCode>
Source code to apply this
Diagnostic’s Diagnostic::labels to.source§fn labels(&self) -> Option<Box<dyn Iterator<Item = LabeledSpan> + '_>>
fn labels(&self) -> Option<Box<dyn Iterator<Item = LabeledSpan> + '_>>
Labels to apply to this
Diagnostic’s Diagnostic::source_codesource§fn url<'a>(&'a self) -> Option<Box<dyn Display + 'a>>
fn url<'a>(&'a self) -> Option<Box<dyn Display + 'a>>
URL to visit for a more detailed explanation/help about this
Diagnostic.source§fn severity(&self) -> Option<Severity>
fn severity(&self) -> Option<Severity>
Diagnostic severity. This may be used by
ReportHandlers to change the display format
of this diagnostic. Read moreAdditional related
Diagnostics.source§fn diagnostic_source(&self) -> Option<&dyn Diagnostic>
fn diagnostic_source(&self) -> Option<&dyn Diagnostic>
The cause of the error.
source§impl Error for Problem
impl Error for Problem
1.30.0 · source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
source§impl PartialEq<Problem> for Problem
impl PartialEq<Problem> for Problem
impl Eq for Problem
impl StructuralEq for Problem
impl StructuralPartialEq for Problem
Auto Trait Implementations§
impl RefUnwindSafe for Problem
impl Send for Problem
impl Sync for Problem
impl Unpin for Problem
impl UnwindSafe for Problem
Blanket Implementations§
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the background color to bright red
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.