pub struct AutoTuneResult {
pub model_id: String,
pub profile: TuneProfile,
pub backend: String,
pub candidates: Vec<TuneCandidate>,
pub recommended_isq: Option<IsqType>,
pub device_layers: Option<Vec<DeviceLayerMapMetadata>>,
pub device_layers_cli: Option<String>,
pub paged_attn_mode: Option<String>,
pub recommended_command: String,
pub total_vram_bytes: u64,
pub warnings: Vec<String>,
pub notes: Vec<String>,
}Fields§
§model_id: String§profile: TuneProfile§backend: String§candidates: Vec<TuneCandidate>All evaluated candidates with their metrics
recommended_isq: Option<IsqType>The recommended ISQ type
device_layers: Option<Vec<DeviceLayerMapMetadata>>Device layers for the recommended option
device_layers_cli: Option<String>§paged_attn_mode: Option<String>§recommended_command: StringCopy-paste command for the recommended option
total_vram_bytes: u64Total VRAM available across all GPUs (bytes)
warnings: Vec<String>§notes: Vec<String>Trait Implementations§
Source§impl Clone for AutoTuneResult
impl Clone for AutoTuneResult
Source§fn clone(&self) -> AutoTuneResult
fn clone(&self) -> AutoTuneResult
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AutoTuneResult
impl Debug for AutoTuneResult
Source§impl<'de> Deserialize<'de> for AutoTuneResult
impl<'de> Deserialize<'de> for AutoTuneResult
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AutoTuneResult
impl RefUnwindSafe for AutoTuneResult
impl Send for AutoTuneResult
impl Sync for AutoTuneResult
impl Unpin for AutoTuneResult
impl UnwindSafe for AutoTuneResult
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Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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The inclusion map: converts
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