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PTYSession

Struct PTYSession 

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pub struct PTYSession {
    pub id: String,
    pub slot_id: String,
    pub cwd: PathBuf,
    pub cols: u16,
    pub rows: u16,
    /* private fields */
}
Expand description

Interactive PTY session for Claude Code

Manages a single Claude Code process with terminal emulation, state detection, and streaming text extraction.

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§id: String

Unique session ID

§slot_id: String

Slot ID this session belongs to

§cwd: PathBuf

Working directory

§cols: u16

Terminal dimensions

§rows: u16

Implementations§

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impl PTYSession

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pub fn new(options: PTYSessionOptions) -> Result<Self>

Create a new PTY session

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pub async fn state(&self) -> SessionState

Get current state

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pub async fn history(&self) -> Vec<Message>

Get chat history

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pub fn is_running(&self) -> bool

Check if session is running

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pub async fn pid(&self) -> Option<u32>

Get process ID

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pub async fn pending_tool_confirm(&self) -> Option<ConfirmInfo>

Get pending tool confirmation

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pub async fn terminal_title(&self) -> String

Get terminal title

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pub async fn get_screen_text(&self) -> String

Get current screen text

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pub async fn get_last_lines(&self, n: usize) -> Vec<String>

Get last N lines

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pub async fn start(&mut self) -> Result<()>

Start the PTY session

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pub async fn write(&self, data: &str) -> Result<()>

Write data to PTY

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pub async fn send(&self, message: &str, timeout_ms: u64) -> Result<String>

Send message and wait for response

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pub async fn confirm(&self, response: ConfirmResponse) -> Result<()>

Send confirmation response

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pub async fn interrupt(&self) -> Result<()>

Send interrupt (Ctrl+C)

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pub async fn set_permission_check<F>(&self, callback: F)
where F: Fn(&ConfirmInfo) -> PermissionDecision + Send + Sync + 'static,

Set permission check callback

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pub fn subscribe(&self) -> Receiver<SessionEvent>

Subscribe to session events

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pub fn subscribe_state_changes(&self) -> Receiver<(SessionState, SessionState)>

Subscribe to state changes

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pub async fn wait_for_state( &self, target: SessionState, timeout_duration: Duration, ) -> Result<()>

Wait for specific state

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pub async fn close(&mut self) -> Result<()>

Close session gracefully

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pub async fn kill(&mut self)

Force kill session

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